Dawn of Insurrection


The Dawn of Defiance campaign is more than just a string of adventures. It is a complete story arc that takes in the saga, depth, and emotion of the Star Wars films and translates their core concepts into a unique roleplaying game campaign. Over the course of the campaign, the heroes will liberate worlds from the grip of the Empire, delve into the ancient secrets of the now-extinct Jedi, and feel the bitter taste of betrayal at the hands of a trusted ally.


Prelude to Defiance
Part 1

Seemingly motionless among a sea of starships and satellites above the twinkling world of Brentaal, Sel Zonn Station grows larger in your view every second. A central pylon forms the bulk of the station’s mass, and three landing platforms leading to docking bays extend from the central section, equidistant from one another and jutting out into space. The dorsal side of the station features a disc-shaped secondary structure, on top of which blinking lights indicate the presence of a landing platform reserved for wealthy patrons.


Prelude to Defiance II
Part 2

The heroes must infiltrate Blue deck, and liberate the cargo they are looking for.

A not so fortuitous encounter

Rhobacca and Kinsa meet up with Maya in Sel Zonn Station, in the Brental system. She asks them to meet up with potential clients in Gundark’s Cantina (run by a human named Gundark), where people from all walks of life come to relax. There they are met by a curious pair; an ewok and a human, who introduced themselves as Asha and Vaznic.

Maya arrived moments later, visibly wounded, and a couple of Imperial Troopers and undercover infiltrators launched an ambush upon the group. We took out one, and managed to get away from the rest. Maya was rendered unconscious in the exchange, so we took her back to her quarters to figure out what to do. There, she recovers and begins explaining that she was trying to secure a cargo shipment when she was attacked, and is now asking us for help. We have to seek Switch in Deep Storage Bay V6, an information broker who has information about the shipment, that is wanted by Maya’s employer.

After some digging by Kisna and Asha, they arrive at Deep Storage Bay V6, and are admitted into Switch’s presence. After some initial smalltalk, he offers information partnerships, which Kisna, Robacca and Asha accept. He then tells them that the shipment is in Blue deck bay, on the main docking bay. Also, he asks if we can recover a crate of Corellian ales and deliver them to his contact in Alderaan for the reward of 750 credits.

As we were concluding the dealings, blaster fire from outside interrupts us, and a Chevin surrounded by a group of thugs. Switch identifies him as Ganga Lor, the one responsable for interrupting Asha and Vazinic’s transport.

Switch's Bargain

Blue Deck is a bastion for the Empire inside Sel Zonn Station, and stormtrooper guard every entryway. It’s the place for the rich and famous, and it houses royal barges, high-priced yachts and other expensive equipment.

The Empire has sent an entire squadron of stormtroopers to the docking bay to inspect some suspicious cargo, according to rumors gathered by Kinsa

One of the undercover infiltrators from the bar was there in Blue Deck, but the group decided to avoid him, and made their way to the main docking bay.

There, 5 stormtroopers were about to uncover the carbonite shipment, so Kisna acted promptly, walked up to one of them, distracting him long enough while Asha tried to sneak by, but was spotted, to get the others into position. She missed her swing with the stun baton hidden in the sleeve of her jumpsuit, but Rhobacca’s aim was as true as ever and he felled a stormtrooper in one shot. Then Kinsa managed to get a glimpse of the storage room holding the carbonite slab, which also held a gravity forklift with a heavy machine gun manned by another stormtrooper. Rhobacca felled the stormtrooper liutenant with a headshot, not before he was able to call for backup, while Vasnic, via his telekinesis, knocked out an other one. Finally, they had control of the bay. Kinsa radioed Maya to pick them up, asked Asha to locate the Corellian ale, Rhobacca and Vasnic setup a pseudo defensive position, as Kinsa maneuvered the forklift backward towards the cargo bay doors. Finally they get to the edge of the bay when Maya arrived, at the same time as Stormtroopers entered the opposite corner, and Rhobacca picks off yet another one in a masterful display of marksmanship.

Once inside the ship, a droid named Crash, copilot to the Banshee ship greets them and tells them to strap in. The captain of the ship, Sirona Okeefe takes us to Alderaan, where the group is to meet Bael Organa.

Bael Organa asks us to go to Felucia, where the Empire has a small garrison where they hold prisoners. An imperial admiral in his confidence, dissillusioned with the Empire has been taken there for interrogation. He led a ship in the battle of Coruscant and was promoted for bravery. His loyalty seemed unquestionable, but it has wavered of late, and hence he has been taken into custody.

Felucia and the Imperial Infiltration Mission
The fungal "paradise"

Felucia is a marshy planet with a habitable atmosphere. It is home to giant flora and fauna (specifically giant fungi). The group stocks up on equipment and supplies.

The group begins the journey to Felucia, aboard the Banshee, and it lasts a couple of days. We land a day’s trek from the Imperial compound, so as not alert them to our presence, and they hand us rations for 5 days. They also hand each of us 2 energy cells.

The group starts marching, and as the hours progress, they can’t shake the feeling of being observed. After a couple of hours, as they rested, Vaznic and Rhobacca detected a humanoid wearing a stormtrooper helmet apparently following them. They shot him, and subsequently discovered he’d been dead for a couple of weeks. Asha took apart the helmet and salvaged some pieces of hardware, and the group moved on.

Later on, they came across an abandoned Clone Trooper outpost, and Rhobacca narrowly avoided stepping on a pool of acid.

AS they continued, Vasnic managed to detect one of the locals following them, but not before it disappeared among the foliage.

Later on we stumbled across a bone graveyard, of what seemed to be Rancors (beware!).

As the light grows dim, we reach another encampment. There, Rhobacca spots a recently slain stormtrooper and a couple of the locals hiding in the “reeds”, but before things escalate, a human, naming himself Vazus Mandrake interjects and pleads for everyone to stand down. He used to be part of a mercenary outfit, but is now retired, and lives among the Felucians, breeding quibuks (horses that stand on their hind legs). Vaznic detects that the two felucians are greater than average force-sensitive beings. When we tell him of our anti-Imperial sentiments, his demeanor changes immediately and he gladly takes us to the felucian town. The town Chief, a clearly older felucian, Varduk. We managed to convince him that we mean him and his no harm, and that our misión to infiltrate the Imperial installation might benefit the town. He explains that the installation is the source of a great evil, many of his people have disappeared inside, and when he sent a couple of shaman to investigate, they were repelled by the evil emanating from it. He offered us lodging for the night. Meanwhile, Asha overheard several younglings moaning in pain, and informed the others, and subsequently Kinsa was able to treat their toxin exposure.

The Imperial Forward Outpost and the Prison Base

The following day, Varduk lends the group some of his quibuks for their mission to infiltrate the Imperial outpost. A couple of hours in, they find a lone scout trooper, who led them to another trooper, who then led them to an outpost manned by four other troopers. After taking out the forward outpost, the team waited a couple of hours to rest, regroup, and see if there were any other Imperial tropos prowling through the surrounding área. Asha took advantage of the lull to hack the comm array, and managed to disrupt the secret outpost’s outgoing planetary communications (masked as an increase in the interference caused by spore outbreaks throughout the atmosphere).

The team resumed their march towards the base,and eventually reached it a short time later, on their kibuks. Asha went on ahead to scout, and managed to identify a couple of scout troopers on speeder bikes looping around the base, apart from some stormtrooper infantry, a turret mounted on a Wall next to the main entrance, and she also Heard heavy thuds coming from afar, which meant that there was an Imperial Walker of some sort in the vicinity, probably an AT-ST. She also mentioned a small creek of toxic refuse emanaing from one side of the base, which was probably the source of sickness for the Felucian younglings, and she said there was a wasteport that controlled its outflow. Kinsa remembered the briefing given to them about the base, mentioning a potential entry point besides the reinforced blast doors which served for a front entrance.

Hence, the team made their way near to the base, chose a momento between speeder laps, and made their way to waste exhaust port and climbed up on it (albeit Vaznik slipped and sprained his ankle in the ensuing fall). After that, they see that the mechanism which controls the toxic outflow is comprised of a pressure plate that controls a forcé screen, and when enough sludge builds up, it activates said plate and the sludge pours forth. Vasnik uses his Force powers to pick a rock of sufficient weight and sets it down on the plate, enabling the rest of the team to get through the screen.

Asha then makes her way up the chute, holding her breath to avoid taking in the noxious fumes, and upon reaching the top, she enters a small room which seems to be the waste disposal center. As son as she enters, a man pushing a grav-trolley holding a toxic-waste filled barrel enters the room, and she hides behind a bulkhead, avoiding his notice until he drops the contents of the drum down the chute and proceeds to leave the room. There, she gives the all-clear to the others, and they start climbing the slippery chute, with the help of a rope that Asha tied down and threw down to them. While they climbed, she seized the opportunity to hack into the computer terminal that the scientist was using, and she managed to get a floor plan of the first floor, giving the group a rough detail of the comm station, the command center, the prison, the turbo-lifts, the med-bay/laboratory, the main door and the turret.

After a brief discussion, Kinsa and Asha make their way to the comm station, where they can overear several people speaking, although they can’t pinpoint how many. After getting the rest of the team to come to their position quietly, they open the door slowly in order to not alert the occupants inside. The team is almost fully inside, when Rhobacca trips and alerts the Imperial officer (Litenant Alden) and the three comm specialists inside. After closing the door, and dealing with the occupants inside, they managed to get some information from the specialist who surrendered. He told the team of Captain Vishera’s “interests”, a bit about the tropos and their movements in the área, and other tidbits of information. Searching through the liutenant’s body, they found a code cylinder which Asha used to gain Access to the comm center computer, which enabled her to use the camera feeds from the building. She looked through the different rooms of the first floor (there were no cameras in the second floor), and after a while she set up the explosives Vasuz had given her to destroy the satellite with. The team moved the bodies and the inconscious comm guy to the exfiltration room, and then they proceeded to move towards the command center.

However, on the way there, Vaznic tripped and rammed onto the wall, which led to a loud, which made a couple of guards stationed at the turret begin to make their way to the team’s position. At that momento, Asha, in a fit of panic, with nowhere to hide, pushed opened the door to the command center, where 2 Imperial personnel and two droids of unknown types awaited…

Varth's rescue and the escape from Felucia

As soon as Asha opened the door to the command center, both guard droids activated and began their combat protocols. Kinsa took advantage of this momentary pause while they spun up to shoot one of them in its core systems, immediately disabling it. At that moment, a couple of stormtroopers came from around the corner holding the turret. [[:rhobacca |
Rhobacca]] laid down covering fire while Vaznic charged them, drawing his lightsaber midstride. His haste unbalanced him though, and his swing went wide, merely scratching one stormtrooper’s helmet. The other one reacted quickly and managed to shoot Vaznic in the leg, crippling it instantly, and the shock driving him unconscious. Meanwhile, Asha scurries into the command center and shoots the other guard droid, marring its armor. The remaining droid and an Imperial guard in the command center shoot Kinsa, missing both shots. Rhobacca kept shooting at the stormtroopers, landing small wounds only, but keeping them occupied he moved into the command center. Asha shot the Imperial, disabling him, while Kinsa managed to take out the second droid. She then proceeds to shoot the Imperial while Asha disables the prison cells, letting the prisoners free. Rhobacca comes inside and Asha seals the door against further attacks.

As they regroup, Kinsa approaches the prisoners, and spots Varth, who’s been treated roughly under interrogation, a couple of other humans, and another cat-like humanoid, who introduced himself as Stragos. The group handed the prisoners some weapons and opened the door after raising a barricade using the droids corpses. On the other side, the stormtroopers had brought to bear a laser turret and they sprayed rounds into the barricade. Rhobacca managed to shoot one and stun him momentarily, Stragos performed an acrobatic flip and charged the trooper trying to open the blast doors, striking him with his claws. Kinsa shot another trooper but was in turn shot unconscious by the turreteer, as was Asha. Then Rhobacca and Stragos finished off the last trooper.

After this, the group goes into the infirmary, where they recuperate, and with the help of the physician, under duress from Rhobacca’s intimidation, Kinsa performs surgery upon several members to heal them, and Vaznic, who miraxously made it through his grievious injury, attached a piece of a robot as a clubfoot so he wasn’t completely hindered. With that all set, they take the turbolifts to the 2nd floor, because Imperial Fleet Command was sending someone to pickup Varth shortly. They unjammed communications and called The Banshee to come extract them from the roof ASAP. When they reached the 2nd floor, they saw Captain Vishera, several stormtroopers and what appeared to be two mutated felucians, with blades surgically grafted onto their arms. Kinsa, seizing the iniative, shoots a stormtrooper, killing him instantly, while Asha hides behind a console, trying to remain unnoticed while she unjammed the roof elevators. Rhobacca began shooting at the felucians, disabling one, while Stragos and Vaznic rushed a couple of stormtroopers to keep them occupied. Kinsa killed the first felucian after a couple of shots, and Asha, after enabling the roof lifts. As the group moved out into the southern lift, Rhobacca killed the second felucian, while Vaznic deflected several blaster bolts using his combat meditation techniques to anticipate their shots. As soon as everyone was on the lift, Kinsa activated it, and they were taken to the roof, and Asha managed to temporarily disable it. Immediately after, Stragos grabbed Asha and rushed her towards the other lift o she could disable the other one. After doing this, and holding off the Imperial attempts to enable it for several seconds, the group takes cover on the southern side and manages to hold off the I perial onslaughtn until the Banshee arrives and they manage to jump inside.

As they exit the atmosphere they detect a lambda class shuttle, and Vaznic and Stragos detect a powerful Force inside, of the Dark Side.

After this, the Banshee takes them into hyperspace and they arrive back in Alderaan in a couple of days, where they manage to recuperate from their myriad injuries.

They were then briefed by Admiral Varth of a top secret project, codenamed Sarlak, responsible for the consumption of massive amounts of resources and lives of sentient beings. They were routing these resources through secondary sources in the Industrial Sector and the criminal underground, specifically a member of the Hutt cartwl, Darga, located in Cate Nemodia, in the city of Sarra, holds more information that they must recover.,

Sarra and contacting Darga
To find a slug, you have to roll around in the dirt

After Admiral Varth’s rather succint briefing, the team gathers its things, climbs aboard the Banshee, and beins the trip to Cato Neimoidia, in the Industrial Sector of the Galaxy.

This planet, one of the homebases of the Trade Federation during the Clone Wars, was heavily bombarded during a planetary siege, and it was comprised of many spires connected via skybridges, and the spires served as crossroads, and thus places of settlement.

As the group landed on Sarra, soon after disembarking, they were approached by a woman named Nilia, who required the appropiate docking fees to be paid. Kinsa convinced her that they represented the interested of a trade consortium that was looking to invest in a new project, with the possibilites of a long working relationship. This approach endeared them somewhat to Nilia, who halved their entrance fee to 100 credits, and she also provided information about several points of interest in Sarra, at least near the spaceport Apart from the spaceport, there was a General Store, an Armory (the Merc’s Retreat), a cantina and a droid shop, Drago’s Fixit (Switch, the droid information broker, had left the team a package for pickup there).

He group headed to the Armory to equip themselves with some new gear, in order to enact their plan of offering themselves as mercenaries for hire, in the hopes of contacting Darga 8this way. After readying all their equipment (and having Kinsa frowned out of the shop for using her wiles to get discounts on some equipment), they headed to the cantina. There, they split up: Rhobacca and Vaznic went to play Sabac (where the wookie came out slightly ahead, and Vaznic made a killing, which got him invited to the high-rollers table, where he faced an opponent who he suspected was cheating but couldn’t determine how). Asha sat on the bar, asked for a small drink, and promptly became drunk after several minutes, while trying to overhear gossip there. Kinsa saw Nilia sitting in the cantina and approached her to obtain more information about possible business ventures, including more off-the-books sorts of deals, and Nilia told her to seek out Shaz, owner of Sarran Imports and Exports, a nemodian, a former rising star of the Trade Federation. Meanwhile, Stragos kept overwatch over everyoje, and he spotted couple of humanoids, clad in gang clothes apparently, staring at the different team members, before stepping out of the Cantina.

After an hour or so, the team regroups, goes to the droid shop and picks up Switch’s package. As they made their way back to the Banshee, they were intercepted by a gang riding speeder bikes, led by a human named Kessra. Kinsa and Rhobacca managed to scare them off, but Kessra wasn’t about to be disuaded from her extorsion racket. The second time the gang came upon the group, on one of the sky bridges, they were better prepared. Seeing this, Kinsa and Stragos play for time while the rest of the group gets ready. They catch the gang members by surprise, and dispatch a couple of bikers quickly while some ran for cover. Kinsa and Stragos flanked Kessra, and kept her busy while the rest of the team dealt with the bikers. Stragos, seizing advantage of his opponent’s momentary distraction by Kinsa, ran Kessra through with one of his vibroblades, killing her on the spot. At this point, only two bikers of the original 6 thugs remained, and they fled at this sight. Seeing as how Kessra was beyond saving, Kinsa applied her first aid skills on two of the thugs who were still momentarily breathing. One died while she applied a tourniquet, while the other one survived her ministrations and became stabilized. They took him for questioning, along with gheir equipment, including 5 speeder bikes.

The thug didn’t know much zbout getting in contact with Darga, but he knew about someone who might: Devaronian Warrick, who collected fees from Kessra apparently a middleman who might have more information concerning Darga’s whereabouts. After this they let the biker go with a stern warning not to be bothered by other gangs, to spread the word.

Having a name, Kinsa started asking around and came up with a location for Warrick, an abandoned warehouse on the other side of the city. The group made their way to said warehouse, but before approaching it head-on, Stragos and Asha stealthfully crept to an adjacent warehouse and gathered intel on the surroundings. Qfter several minutes, Kinsa, Vaznic and Rhobacca made their presence known, and after being questioned by the door guards, they met Warrick in person. After a back and forth of threats and offers of information, Warrick ordered his men go shoot the group. A firefight ensued, but after a while, most of Warrick’s men were down, and he opted for escape, running through a back entrance. Stragos was aware of this and jumped onto one of the speeder bikes and chased him, with Vaznic a ways behind, while the others restrained the surviving goon. After an intense chase, Stragos intercepted Warrick and knocked him off his bike, bringing him back to the group.,

Darga the Hutt
Entering the grub's lair

After capturing Warren, Kinsa and Rhobacca interrogated him, and through their methods of coercion managed to get him to take the team to Darga’s palace. Once there, Warren introduced us, with great trepidation. We are allowed inside, but Warren is taken into custody after being told he was in serious trouble. As the team was lead through the hallways, they felt observed, and Vaznic even felt the presence of a camouflaged Force-User.

Darga´s throne room is both oppulent and repulsive, catering obviously to the Hutt’s every whim and desire; incense cloyed the air, drapes covered the walls, and a central dais dominated the room, atop which reclined the giagantic worm-like sentient being- A balcony over-looking an unseeable terrace loomed behind him.

The team shows respect to Darga as they are brought forward, and they introduced themselves as a very capable group of mercenaries looking for work for the most powerful entity in Cato Neimodia, that being Darga., thus the team looked into who ran things, and came into knowledge of him, even though he’d kept layers of underlings (which they carved through in order to get through to Darga) to maintain his distance.

He is impressed by our skill and determination, but cautious as always, he begins setting up trials to determine our worth and loyalty. His first task is to carry out Warren’s execution. Kinsa declines the offer, instead countering with offering Warren a last chance to prove himself worthy, through gladiatorial combat. Darga appeared to enjoy the idea and sanctioned it. After that, he ordered a feast be set up, and the team sat down to eat and converse with order members of his “court”.

During this momentary “lull”, Asha seizes the opportunity to sneak away and begins exploring Darga’s palace. During her wandering, she finds an Aviary, another room holding an aging Duros at a workstation, who, after a closer look, appeared to be Darga’s accountant. This Duros seemed very lonely and very amenable to giving involuntary information in exchange of giving him company.

Meanwhile, Vaznic, curious to find out who was the Force-User in Darga’s keep, emanates another cloaked Force Pulse to sense him, but fails to conceal his own sensitivity in the process. This resulted in Darga’s majordomo, Igren Demos, detecting him. At least it was now “out in the open”.

Kinsa and 94-P, on the other hand check out their rooms, which are obviously bugged, and inform the rest of the squad of this fact. After a while they all go to sleep. During the night, both Force userssuffer dark dreams. Stragos wakes up in the middle of the night, hearing voices pleading for help. He leaves his room, following them, but meets up with some guards who tell him to go back to his room, before he finds them.

The next day, Kinsa and Asha go to the Duros, a fellow named Gome, and start chatting him up. He explains that he has worked for Darga for decades. Also, at the end of the clone wars, Darga seized control of a smuggling operation of Tibana gas when his previous boss was killed by separatists.

The Empire approached Darga in order to get the Tibana gas off the books, without the usual bureaucratic red taped, in order to not leave a paper trail. This gas is refined in Vespin. In exchange, Darga receives “goods” or “benefits” of some kind. The exchanges are swift and efficient, and Darga has an office in Cloud City that handles them.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.